![]() Back when the Borg TFOs, including Elites, where all we had. The tank, dps, and healer trinity use to be a thing a long time ago. But the Vulnerabilty Locators outshine them in every other situation. But, they would be useful for a tank in elites. For normal and advanced stuff, this is basically putting an immortality build in play, where you just can't die at all. The downside is, is it's not as big on the DPS side of things. ![]() As you can see, that's pretty overpowered. Which means that every 4 seconds, I've healed back to full hull and shields. ![]() If I used one of these, and got 10 stacks of the Matrix buff, that would mean I'm healing 45K hull and 10K shields every 2 seconds. For example here, the setup I have on my Maquis gives it roughly 90K hull and 20K shield per facing. If you get 10 stacks of this, that's 50% hull healing and 10,000 shield healing every 2 seconds. Unfortunately, again, the face metly DPS is still the go to side of things for most, and most of the newer content is centered around that.Īs to the OP thing that mentioned. These would go good on a tank build, since they're built around survival. Though I believe that CrtH caps at like 50% and CrtD caps at like 250%. Or are the devs unaware of the mathematical dominance of critical hit chance? I wonder if that is intentional, and if so, if the Colony tactical consoles are just one of those traps the game lays out for inexperienced players to pour resources into. But even running on the the bare minimum of what you get in game, I've crossed the 30K DPS mark, given I was invited to that chat channel, using only regular, reputation, and episode gear.īecause boosting critical chance allows for much, much higher damage, sure. So, other than the Maquis Raider I use on my main, I use event ships. I don't use fleet gear, not even the trait unlocks, and no c-store ships. Since I run my toons on the poor man's style. ![]() Granted, I'm not one to really speak here. With the preferred DPS mods on weapons being and/or, it's easy to see why the Vulnerability Locator is the preferred console here.Īdd to that, as I said, the "kill it before it has a chance to hurt me" game play that we have, means there's barely a spot in the game where the survivability given by the Matrix is even needed.Īnd as said, with most of the game play going to autowin via timer, the need to survive is even lower than before. Sure, the Matirx offers more base damage, Basically +45,9% With the specific and directed energy damage, but at a lower crit chance and severity. In a game where killing it so fast it hardly has a chance to damage you. While the Matrix offers a ton more survival. +1,000 Shield Regeneration every 2 sec for 10 sec +_ Hull Healing (5% of Max Hull) every 2 sec for 10 sec We'll use Polaron for both.Ĭhance To Gain a Stack of Hull/Shield Healing When Activating Special Firing Modes for Projectile Weapons (Max 10 stacks).Ģ5% chance: to self: Applies Restorative Protomatter Matrix Both the Locator and the Colony Matrix comes in specific energy types. Given the penchant for face melty DPS that is the standard for STO. IT's easy to see why the vulnerability locator is the main go to. Like highlighted in the other thread this also looks like a veiled attempt to restart the Gear vs Skill argument again.īut as the OP has clearly bet on the wrong horse this time as those consoles take far more skill away from the player/team than their spire counterparts do (which most peeps use) I shal get my popcorn and watch how this thread plays out. They involve a great deal of homework to get (or even to understand it seems?), put conventional ship building attributes to the absurd and have the potential to be rather game breaking. They have borderline OP attributes which lever out conventional game mechanics.Īll in all I’m surprised the OP out of all people asks for them. Most don’t have access to the immense time/resource gate behind which they are hidden. the way to approach it) where they are best suited for rarely gets consumed by the player base. There are probably a couple of reasons why I and/or others don’t use them more intense: On two toons they are installed as standard as they are cornerstones of the respective builds. I have a couple of Protomatter Matrix Infuser on most fed toons of mine and make frequent use of them dependent on the content I choose to play and the team I choose to play it with.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |